Jul 31, 2009, 05:10 AM // 05:10
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#21
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Forge Runner
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Quote:
Originally Posted by Mad Lord of Milk
Skull Crack - Strength
8 Adrenaline
Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
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Okay... I've been posting many threads about Skull Crack, but I must HEAVILY disagree with your suggestion.
Losing all adrenaline? I am not aboard that band wagon.
This skill would become worse than it is right now if the "lose all adrenaline" contingent actually got through.
Sure you don't have to interrupt anything anymore, but dang it, it's going to turn out like Decapitate, not such a favorable skill viewed by most players.
Why am I against this? It's in my build right now... (don't try to flame me on this).
I would just like it to be 8 adrenaline.
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Jul 31, 2009, 05:18 AM // 05:18
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#22
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by gameshoes3003
I would just like it to be 8 adrenaline.
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Unconditional daze is very powerful. If it didn't remove all adrenaline, there would need to be some sort of downside. (daze time shortened, recharge time added, etc.)
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Jul 31, 2009, 05:48 AM // 05:48
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#23
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Lion's Arch Merchant
Join Date: Nov 2008
Location: In the Realm of the Gods
Guild: The High Chroniclez
Profession: A/
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Broad arrow head also applies unconditional daze but it's high energy cost and long recharge regulates the use of it, if you want an unconditional daze I totally agree you need some drawback or else there would bee too much of an abuse. Decapitate hits for a high amount hitting for a +40 if I recall, causing a crit and also causing deep wound without thedownside of losing all adrenaline and enegy I would expect this skill to be currently the new elite to replaces es in a shock axe meta
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Jul 31, 2009, 09:56 PM // 21:56
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#24
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Forge Runner
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Quote:
Originally Posted by Ugh
Unconditional daze is very powerful. If it didn't remove all adrenaline, there would need to be some sort of downside. (daze time shortened, recharge time added, etc.)
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I didn't mean to add to his suggestion, I just want it to be 8 adrenaline instead of 9. So you'll still need to interrupt, and I also like the fact that it's 1/2 second casting because even if you're not using it to daze, it's another attack to throw in quickly to kill just like what people do with Protector's/Magebane Strike.
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Jul 31, 2009, 10:42 PM // 22:42
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#25
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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No?
So you either wanna make them worse or overpowered. I mean:
Troll's Unguent: Maybe Ranger's Expertise makes TU cost less but 15 e? Even with 16 Exp. that's a lot for a low energy class like the ranger. Even with 1 sec casting time it's much.
Healing Spring: This didn't get worse. It did get overpowered though ^^ Make it 3 sec cast and easily interruptable and add 5 secs recharge and I think it's a good suggestion.
Leader's Comfort: Meh. Don't mind. Already fine.
Skull Crack: Make it cost 10 ad and I would find it ok. However what's wrong with the already existing one? it's a quick attack, interrupts AND dazes a caster for casting a spell. It's not bad at all Learn to interrupt XD
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Jul 31, 2009, 10:53 PM // 22:53
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#26
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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The impact these changes would have on foes (esp. in HM) would be interesting. Rangers 'can' be a pain in the backside at the best of times, TU would certainly make them slightly tougher cookiers to drop, esp. if you haven't interrupted the cast.
Healing Spring is too overpowered, would suggest dropping the heal or increasing the cast time. Though if this was implemented, UWSC groups might be choking and spluttering since Mountains becomes, er... interesting
Just my two pennethworth!
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Aug 01, 2009, 12:11 AM // 00:11
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#27
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Academy Page
Join Date: Dec 2006
Profession: N/
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Speaking of skills to buff: Signet of Suffering anyone?
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